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Staff Software Engineer, Social & Store

Full-time

Riot Games

Responsibilities

  • Define the technical vision for a 2–4 person engineering team and the long-term strategy for Social & Store integration.
  • Architect and help implement foundational game social and store systems.
  • Lead technical vision, architecture, execution, and cross-disciplinary discussions across the project.
  • Collaborate with Product, UX Design, central teams, Riot partners, and vendors.
  • Establish technical direction and best practices for architecture and implementation.
  • Mentor engineers and provide feedback supporting their technical growth.
  • Ensure global social and store systems comply with Riot safety and regulatory requirements.

Requirements

  • 8+ years of professional software engineering experience, including delivery of live or shipped products at scale.
  • 3+ years of experience with related game systems such as social systems, e-commerce, or platform services.
  • Proficiency in C++ and Unreal Engine.
  • B.S. in computer science or equivalent experience.
  • Ability to navigate ambiguity and influence cross-functional stakeholders.
  • Strong communication skills with technical and non-technical audiences.
  • Preferred experience with in-game purchasing flows, entitlement systems, third-party platform integrations, client and backend tools, social system architecture, player engagement patterns, mentoring technical leaders, distributed teams, and AI-assisted engineering workflows.

Benefits

  • Full-time role based in Sydney, Australia.
  • Open paid time off, paid parental leave for primary and secondary carers, and flexible work schedules.
  • Medical insurance covering employees and dependents.
  • Employee Assistance Program and wellness fund.
  • Donation matching for time and money contributed to registered charities.
  • Learning and development opportunities.
  • Co-op gaming areas, a player/community fund, and snacks.
Vacancy posted 6 days ago