Roto/Paint Artist

Roto/Paint Artist Job Description Template

Our company is looking for a Roto/Paint Artist to join our team.

Responsibilities:

  • Working knowledge of color correction and Grain pipeline in Nuke;
  • Ability to use a combination of techniques when dealing with tricky wire removals and clean plates;
  • Researches appropriate references including continuity with like shots. Proactively shares this information with team;
  • Able to handle complex shots with heavy motion blur, lots of layers, etc;
  • Easily assimilates feedback given by supervisors;
  • Actively works across departments in shot groups. Provides updates to production and other artists on shot progress;
  • Able to break shots down into individual components with little supervision;
  • Ability to use layout and DM cameras in Nuke;
  • Working knowledge of stereo compositing pipeline;
  • Demonstrates a keen eye for recognizing paint artifacts, sharpness and color issues;
  • Demonstrates excellent troubleshooting skills;
  • Ability to export track points between multiple toolsets;
  • Takes ownership and responsibility of shot. Proactively offers options and finds own solutions for production problems;
  • Demonstrates a basic ability to do “paint on comp” work to a high level of quality.

Requirements:

  • Computer proficiency including UNIX operating system; the ability to learn software and adapt scripts;
  • Must have an understanding of how their work fits into the pipeline and its effect on upstream and downstream departments;
  • Python and/or C++ experience a plus;
  • Adaptability and willingness to work under tight deadlines and to work efficiently within a production environment;
  • Must have a willingness to learn new tools, a proven ability to be detail-oriented, and problem solving skills;
  • Ability to write Nuke gizmos and/or plugins is a plus.