Creature Technical Director

Creature Technical Director Job Description Template

Our company is looking for a Creature Technical Director to join our team.

Responsibilities:

  • Wrangle creature pipeline issues for artists in other disciplines, such as:MOCAP data re-targeting in XSI/Maya;
  • Hero-creature enveloping using a combination of commercial software packages and proprietary tools;
  • Set up and run proprietary cloth, hair, flesh surfaces and rigid body simulations;
  • Script utilities/tools/plug-ins in various software packages;
  • Act as wrangler for a creature and/or a specific technique used across multiple creatures;
  • Wrangle creature rigging issues for artists in other disciplines;
  • Run flesh-volume simulations;
  • Create dynamic simulations in packages such as Maya/XSI;
  • Mentor entry level artists.

Requirements:

  • Proficiency with Linux is required;
  • Experience with python scripting;
  • Expertise with Maya and Massive is required;
  • Stays agile and flexible;
  • Always curious and seeks new learning opportunities;
  • Plans well and Manages Priorities;
  • Good social skills and communication skills;
  • Thinks Analytically and innovatively;
  • Drive for results.